Battle Mechanics

Battles occur randomly during the series

The Battle mechanics change each series but they all follow the same format

Battle Mechanics during series
Eclipse: Health is usually displayed as a number, If all members fainted They will lay unconscious for a few seconds before getting up awake with 1 HP to hopefully defeat the enemy, they do this 5 times, if they pass out again they get sent back to base

Eclipse 2: Health is displayed as a bar only and max team member limit has been increased to 6, Heroes now Stay unconscious for different periods of time depending on how they fainted, if they were bombed they stay down for good.

Jala's Adventure: DEF and MAG Were added, party's were introduced, Cards were introduced, Viri Defending was introduced, All members now stay unconscious if losing and they stay out for 24 hours while they recover their stamina

Eclipse 4: Hero Teams can swap places, teams now share the health of 1 Member and if that member faints they all faint, teams can be swapped around since there is alot of members

Eclipse 5: Party members reduced back to 5 to reduce character space and plus most are Shapemanoids, Heroes positions can be swapped even when the member is unconscious, Fainted heros get revived after boss battles or using a item/move/fainting effect, Members now sound like they hit hard and heroes now make a thud when fainting and landing

Eclipse 6: Heroes allowed in parties can be chosen from a menu but most of the time is the character getting chosen by an unseen picker, Heroes now Faint even harder making sure the enemies know their down, music has been added.

Eclipse 7: In eclipse seven a new Faint type gets introduced named Exhaustion, If a hero gets Exhaustion they can't be revived and are always laying on the floor during battle, to revive a Exhausted ally, you need to bring them back to base and put them in bed, if you go to sleep they will wake up, but if you exhaust all the other allies and put all the exhausted allies in their beds a notif saying "Everybody is exhausted, you should get some rest." if you try to leave it will say "Are you sure you want to leave with all the other allies Exhausted? Battles will be much harder, its recommended you revive the exhausted allies first.", if you attempt to revive a Exhausted ally a popup saying "You can't revive exhausted allies, they have had enough and need a rest" will pop up, a ally will only get the Exhausted effect after fainting 5 times, the Exhausted collapse animation is basically the same as the Fainting animation just the heroes eyes will be closed while falling and they will just stop making any noise either then their starting faint noise.

Paper Jala: Basically TTYD Battle system but if Jala faints it isn't game over, She just needs to be revived, if all members faint they get sent back to the closest Inn or Base if close enough, you can also get items from Lichomps if you faint.

Stats
HP: The Amount of Damage a hero can sustain before fainting/Passing out, more on the HP page

DEF: The Amount of Damage Blocked from a Attack, more on the DEF Page

ATK: The Amount of Damage Dealt from a Attack, more on the ATK Page

MAG: The Amount of Magic a hero has, more on the MAG Page

STR: effects how much damage a hero will do, STR will also be listed on the ATK Page

Revive: A move, item or event that wakes up a unconscious hero, The Hero waking up isn't always confirmed. More on the Revive Page

Fainted: a Status Effect that is given to a hero who lost consciousness, More on the Fainting/Fainted Page

Effects: effects are things that can be good or horrible depending on what it is, More on the Effects Page