Effects

Effects are things that will be not so helpful

The Effects
Heal: basically heal every turn

Burn: hurt an enemy every turn for 10% of their health

Poison: does 1 - 10 damage per turn depending on severity most likely the cause of a KO

Dizzy: gives the enemy a 50% chance to miss a attack and takes double damage, can be fixed with a hit from a ally

Sleep: puts a enemy to sleep for 2 turns which makes the enemy do nothing until they wake up they also take double damage, can be woken up from getting hit from an ally taking damage though

Invulnerability: makes a ally unable to be KO'd or take damage until it ends

Insta-Faint: this effect is so rare that it only appears twice in the series Instantly KOs a enemy playing a special animation only for it.

Mandatory Status Effects
If these effects didn't exist they series wouldn't work.

Full: this hero is either really high on health or full on health they wont be needing any assistance soon

Low: This hero doesn't seem to be so good maybe healing them would be a good idea?

KO'd/Fainted: Ouch this hero seems to be knocked out you must revive them, also don't attack them, it wont damage them but it would be just rude as they are already knocked out and also aren't they your team mate?

Dead (doesn't appear anymore) : OUCH! those enemies did a number on them, so much that it killed them, you should revive them, they are your friend after all.

Defeated: this effect is given to a enemy that will join your team after winning the battle, they don't get knocked out but they pretend to, to stop being attacked. Violet is the only exception as she just decided to.

Nature: given to a hero that is mostly green and born from nature or nature stuff

Fire: given to a hero that is mostly red and uses fire for their attacks

Water/Ice: given to a hero that is mostly blue and uses water for their attacks

Light: only starry has this as she is born from the light

Element less: this hero doesn't have a element, a random element is chosen as their weakness and strong suit.